Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Coutilliers are, like so many of the High Elven cavalry, a refinement of an ancient idea. Exchanging their bows for heavy javelins, they also devote more time to swordsmanship than the savaris. The result is a fast rider capable of shock attacks either at range or at close quarters.
Évolue à partir de : | |
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Évolue en : | Chevauleger |
Coût : | 40 |
PV : | 40 |
Mouvement: | 9 |
XP : | 80 |
Niveau: | 2 |
Alignement : | neutre |
ID | High Elven Coutillier |
Capacités : |
sword tranchant | 8 - 3 corps à corps | ||
javelin perforant | 10 - 2 à distance |
Résistances : | |
---|---|
tranchant | 30% |
perforant | -20% |
contondant | 30% |
feu | 0% |
froid | 0% |
sacré | 20% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 4 | 20% |
Château | 1 | 40% |
Collines | 2 | 40% |
Eau peu profonde | 4 | 20% |
Eau profonde | 99 | 20% |
Forêt | 3 | 30% |
Forêt de champignons | 4 | 20% |
Gelé | 2 | 30% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 90% |
Marais | 4 | 20% |
Montagnes | 99 | 20% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 40% |